
A few development directors at work have gotten together to read the book Software Estimation: Demystifying the Black Art, which I finished today. It’s a very good book about different techniques for estimating how long it takes to build software. One of the biggest issues we always have at work is making sure we can build the features we want to build into a game. Sometimes we are right on, but a lot of times lately, we’ve been way off. I plan on discussing some of these techniques with the other development directors at work at the end of the week.
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